#fullscreen menu
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trying to play a computer game from 2008 like approaching a skittish horse
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emulator errors be showing me a brief glimpse into a universe in which link gets repurposed by clu or some shit
#this happens when i go between fullscreen and normal and always fixes itself when i close the menu#idec at this point its just a fun little bonus its like rinzler link au
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No Ads at Launch & Overlay Glitch Fix
Default main menu with no fullscreen ads that appear when you launch the game and fix for the blue overlay glitch.
Free on my Patreon!
#thesims4#sims 4 mods#sims#thesims#sims4#sims 4 custom content#simblr#s4cc#ts4#main menu override#sims 4 fix#fix#no ads
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A custom Sugarcube 2 template for desktop, tablet, and mobile.
đ - Check it out on Itch.io!
Features:
Splash page, start menu, and main body passage.
Custom navigation bar.
Links, buttons, and other UI styling.
Change font style, font size, line height and themes.
Toggle fullscreen, autoname saves, notifications, choice indicators, and passage fade transition.
ChapelR Macros.
and more!
i've wanted a simple template for myself for a little while now - so here it is! hopefully it's helpful to someone else!! there are annotations in the code to help but i am always down to answer questions about it. feel free to use it as is or hack it up - enjoy and happy coding!
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[Reshade add-on] Clean UI for DX11
After so so sooooo many crashes later, I finally managed to create a working setting for this add-on for DX11 games by using an older REST version đ«
You can read the whole post on Patreon here, or below the cut for those who can't access the site.
As using REST 1.2.0 and above cause crashes whenever I create a setting or attempt to use it for a brief amount of time, I decided to use a much older version of REST (1.1.0), which turns out to be more stable to configure and use. While this means being able to use the add-on for the DX11 game, it has its own set of problems, which may/may not be a dealbreaker for some.
I decided to make a new post since the original one is quite lengthy and I want to keep DX9 and DX11 versions separate due to the different information each version has.
âĄïž For the DX9 version, find it here. And here for the Patreon post.
In short, with the help of RESTÂ (an add-on for reshade/gshade), you can block/prevent shaders from affecting the UI.
// Things to know if using this version â ïž
Some shaders will not work properly and will cause some gamma issues. If your preset look different than how it normally is (a lot darker/brighter), enable/disable your active shaders and see which one is causing it. It's easily fixed by using an alternative shader that achieve a similar look.
Shaders affected (ones I've known so far): SMAA & MartysMods_SMAA (FMAA is not affected, use this instead), FilmicAnamorphSharpen, ArcaneBloom & NeoBloom, Glamarye_Fast_Effects, MagicHDR, CRT_Lotte.
You will not be able to change your window resolution, either via graphic settings or by using SRWE. This will cause your game to stop and eventually having to force stop it with the task manager. It is recommended that you have your game in Windowed Fullscreen to avoid issues and have the add-on disabled if you want to change the resolution in-game.
// Required Files
REST add-on v 1.1.0 (testing)
REST config for v 1.1.0Â (simfileshare only)
// Installation
Have ReShade with full add-on support installed for this to work.
Download the REST_ x64_1.1.0Â add-on from the github linked in the requirements section as well as the config.
Extract the ReshadeEffectShaderToggler.addon file into the game's \Bin folder where your TS4_64.exe is (where you had also installed ReShade).
If you use GShade: place the .addon file in the gshade-addons folder.
Still in the \Bin folder, drop the x.x_ReshadeEffectShaderToggler_DX11.ini file you downloaded.
If you use GShade: place the .ini file in the gshade-addons folder along with the .addon file. If my config doesn't show up in the add-on menu, move it back to the \Bin folder.
Rename the file and remove the prefix and suffix. Both .addon and .ini file should share the same name for the add-on to recognize my settings = [ ReshadeEffectShaderToggler.ini ]
Open up your game. If you see the same menu as below then youâve successfully installed the add-on & settings! Restart if needed.
I've set the shortcuts for Clear UI to match with my Effect toggle key, which is Ctrl + F2. If yours are set differently, match the shortcut of this toggle group with your effect toggle key:

Reason being, having the toggle group active will prevent you from enabling/disabling your preset. Changing the shortcut will allow you to disable & enable your preset and toggle group at the same time.
To avoid the add-on from not working, make sure to do the following:
Enable post processing effects
Disable laptop mode & edge smoothing
Set 3d scene resolution to high
As long as all of the above are met, you should not encounter any problems. This has been tested to work on all graphics settings from low to ultra. External modifications (like Simp4Settings) may/may not have an effect, but from the testing I've done it has shown no problems so far.
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hey dog! sorry to bug you with a coding question, but i'm learning rpg maker mv for a fangame & i'm wondering how you did a couple things. if it's not too much trouble, could you quickly explain some of it? i've scrounged around as much as i can but i cant find what i need so i thought it'd be worth asking directly ^^;
how did you get the players name to show up in the message log? i know theres a plugin that adds the name windows for other characters & i've got that figured out, but i have no idea how to get the players name to show up in the history after selecting stuff
how'd you get the graphic for the route diverging choices to show & play During choices? so far ive figured out that looping the images recreates the visual but then the game doesn't progress, bc its just stuck in that loop...
how'd you disable ( + grey out) dialogue options after selecting them??
how'd you add the fullscreen option? i found a code that was supposed to add a fullscreen option to the optionscore settings but that one just breaks the plugin & i simply Don't know enough javascript to figure it out myself
i'm using all the same plugins that dialtown has so clearly these are possible without extra ones, i just don't know how to do it,, thanks for explaining your pronoun system a little while ago btw! i wasn't the one who asked but your post was super helpful when i was setting it up for myself :D
It's been close to 6 years since I started making DT, and I had to figure out a few solutions to specific issues that cropped up which I've likely forgotten now, but I'll answer what I can remember. I'm also gonna give you some advice and advise you not to use RPG Maker for projects like these.
I basically Scott Cawthon'd DT and forced the engine to yield to my demands because I wanted to use the one I knew best. A few of these solutions are over-complicated because the easier ones (which would've worked in other engines) had to be constructed differently. I'll also mention a few solutions to problems you might not have encountered (but inevitably will if you try to recreate DT.) With that out of the way...
1)
You'll want these settings for the backlog plugin. the \c[x] commands refer to standard name colours. Log special inputs set to true, followed up by this below:
\n<\c[4]\n[1]\c[0]>%1
With \n[1] being the name you want and the number after the first c being what colour you want.
I'll also save you a potential future issue: I'd actually recommend you find the backlog plugin I used in DT's files (located inside the www/js/plugins folder) and use the version I have instead of the official release if you're not already, because I made a small change to fix an error. Basically, it breaks slightly with the plugin that lets you bring up the menu during dialogue because text reloads when you leave the menu and re-enter the text box, causing text to be logged at least twice after you pause it. If you keep bringing up the menu, you'll get constant duplication. I simply added a line of code that tells the log not to have two duplicates in a row. Not a programmer, but it seems works.
2)I did it in a funny way to ensure the engine wouldn't screw it up. Basically, there's 3 steps to the event and it's kinda hard to explain (and would be annoying to reproduce without a lot of trial and error for a beginner.) It's easier if I show my code. The first thing I do is run a common event (you can also just paste this code in and run it from the event) that renders the frames used by the popup, so they're loaded into memory + ready to go.
As you can see, they're set to 0 opacity but now ready to be used. Obviously they have to be on a layer that isn't being used by anything else in the scene (and won't be during this part of the game.) I run this event ahead of time, usually 4 messages before the choice comes up or so, so even slower PCs should have time to get them up.
The 'if head' thing just switches between the files for phone/typegingi's heads. I render each frame on separate layers and toggle their opacity from one to the next on a single frame to avoid flickering (bc RPG maker's renderer is hot trash and I have to work around it. Case in point.)
Step 2 is a second command event that orders the frames to fade in.
One layer is the text (which doesn't move) and the other is the first frame of the little head animation. A switch is also turned on at the end, and this signals the animation to go, which is handled by an event on any map where a choice like this comes up.
The event page that handles the animation itself has 2 pages, one to handle the animation as it goes and the other to handle when it stops (note that you could use one page and simply use a conditional branch. I didn't.)
Set to parallel so it runs in the bg behind normal events. As you can see, every 17 frames, I command one image to fade out over a single frame and another to fade in. It loops perfectly, cycling from middle frame, to left, to middle, to right, back to middle. Finally, when you select any route diverging choice, it sets off a second switch, which activates the second event page and commands the game to dispose of the graphics and then turn itself off.
Basically, it's the same animation but with a twist. The text is faded out over 60 frames and then the same animation is played as before, except the values it fades back into go from 255, to 170 to 85. Each of those commands is also followed by a 17 second fade to the opacity of the next frame. So, frame one renders in one frame at 255. Then seventeen frame fadeout to 170... Next frame renders for 1 frame AT 170, then fades out gradually to 85. Then next frame renders at 85 during 1 frame, fades to 0. This is how i synced the turning animation to fade out convincingly.
At the very end, I turn both of the switches this event page uses off so both event pages don't continue on loop. I also have a check for the first event variable to check if the game should still think the animation is running, as a failsafe. I don't remember if this mattered.
3)It's a function in the YEP Extended Message Pack. You'll see the commands for hiding (temporarily removing) + disabling choices (greying them out) as you scroll through the help list, almost 2/3 down. The thing you have to remember though is that messages that are commanded to be hidden/disabled will STAY disabled unless you turn them back on. So, ANY time there's a possibility to make a choice with a disabled or hidden message, add this plugin command to EVERY selectable choice
ClearChoiceSettings
This will ensure the game doesn't break from having a choice permadisabled. If you use loops or labels to make the game return to a previous choice, make sure the looping point is BEFORE any logic that may disable/hide a choice so it doesn't autoenable everything if the game has to go back.
4)Make a new RPG Maker project, copy the js folder from www/data/js and open the new project alongside your other one. Then check my YEP Option core plugin and follow this path in the plugin editor
This code should work.
On a similar note, I'd also take a look at how my plugins are ordered, if your list is different. I had to meddle with the list to make sure some plugins functioned correctly. This engine is held together with duct-tape and spite, so do what this advice what you will.
Hope this helps!
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[Ch. 1, Page 33]
[FIRST] [PREVIOUS] [NEXT]
Metal's back on the menu, boys
(New to this page: Better Formatting! Image formatted for mobile or fullscreen - view in new tab if you experience fuzzy resolution!)
#sonic the hedgehog#shadow the hedgehog#metal sonic#e123 omega#sonic au#sonic fanart#sonic fancomic#story mode#hey guess what i finally made the switch to 11x17#hope it's not too jarring! anyway metal is SO hard#so help me i WILL keep him consistent
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so there was some interest in seeing how I set up the armor gallery shots :D and I'm happy to oblige! here's the video, and there's a bunch of word vomit from me below the cut with some explanations of why I did things the way I did.
youtube
yes I run the game windowed and small like this when I'm taking pics, because for the mod you have to have the game windowed if you want to use hotsampling (making it bigger than your screen size for screenshots). you can use the mod's "fake fullscreen" feature to... well. fake fullscreen. but since I'm on a laptop, if I turn the graphics up to where I want to them to be for screenshots, I don't really have a great time performance-wise. and since I'm sitting with my face pretty close to the screen anyway, it's just easier to keep the game at this resolution instead of upscaling (which always seems to introduce at least a few artifacts I don't like - but admittedly I'm suuuuuper picky about it) or changing my graphics settings whenever I want to take a pic.
word vomit time!
first, some background on how I chose the spots (both games). for HFW when I did the initial gallery, I was on console and there's no way to lock the camera into a certain orientation, so I needed a spot with a camera angle that was reproducable. the ONLY spot I found that would work was a campfire in the daunt, where because you spawn close to a cliff, the camera - which always starts in the same spot when you fast travel - is in front of Aloy. but! in HZD (or HFW) on pc I can use Otis_Inf's photomode mod to save camera states, overriding the game camera both in photomode and in-game, which is SUPER helpful and time saving.
howeverrrrrrr because the pose I used in HFW is not in HZD's pose options, but it IS (more or less) in the mod's "pose blend" feature, there was a problem. pose blend requires you to activate "look at camera" in photomode. but it also changes how the pose is... set up? based on which direction Aloy is looking. I'm not exactly sure how to describe it, but basically: the direction her head and torso are facing when you first activate pose blend kind of determines the range of movement you can get out of the pose when you do the head and torso adjustments in the mod.
so I needed two camera states - one where Aloy was looking more or less directly ahead, and one that mimicked the angle of the campfire camera in HFW. (this is why I chose that pose in HFW - it was the only one where I could get Aloy mostly facing the camera without changing the position of her feet, which I wouldn't have been able to reproduce reliably, and I had to leave at some point to fast travel to scalding spear to re-dye all the outfits to get all the variations...)
next problem: using the pose blend feature causes Aloy to sink into the ground in some poses, including the one that I wanted to use. and a little clipping into the ground doesn't bother me TOO much, but the first few times I tried it, it basically looked like she was standing in quicksand lol. so I had to be veeeeeeery careful and move millimeter by millimeter to find a spot where she was on some piece of gravel or something and slightly floating, so she'd be level with the ground when I changed her pose.
other problems, easily fixable on pc with the tweaks & cheat menu: time of day control and pause time of day so I don't have to keep changing the time backwards in photomode when I exit to change outfits, weather setup so it doesn't do surprise!rain and I have to wait it out, and edit player inventory to add outfits I don't own/can't currently carry without going to a merchant because with the extra outfits in the remaster there's not enough space to carry every single variation.
finally, the little overlay thing you see me use to try to match my HFW pose is called OnTopReplica and it's pretty nifty!
#feel free to ask questions if something isn't clear!#i'm going to feel real dumb if there's an easier way to do any of these steps lol#but this was the only way i found that got me the results i was looking for#i guess i'll tag this#horizon-armor#video#(...i've completely ignored/been hiding from youtube for like a year and i feel bad about it :|#but putting together out of bounds videos took a lot of my brainpower/concentration and i've had so little of those for the past year...#also i lost some footage and that sort of killed my motivation)
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Live Emotion Game Introduction 2 - Home
First Look at the home screen for Live Emotion!
As described on the official twitter account: This is the backstage area where you can access various functions of the app. You can interact with the idols, watch them relax, and have fun in a variety of ways. This way, you can spend time with your favourite idols.
Analysis/translation of the user interface below:
Move between left and right sides of the backstage area/homescreen. Can change to a forwards/backwards arrow depending on where you are in the room (?).
Likely a fullscreen/view mode, that removes the UI temporarily.
Unsure. Something to do with altering the UI for the room like the other 3 buttons in this area. Possibly to do with moving the characters or yourself around the screen. Potentially some other kind of customisation, although that seems to be the function of #20.
Likely a toggle for the text box (#14). It is greyed out temporarily, possibly when moving between left and right sides.
User rank and level up bar.
LP (likely still 'live points'). Used up to play songs in the rhythm game, and replenished by waiting in real time.
Likely a shortcut to refill LP with in game resources.
Likely the Live Emotion equivalent to 'Prisms' in Shining Live. Used for the gacha and other in game functions.
Home? Unsure exactly what screen this may return to, since the official tweet refers to this backstage area as the home page.
Settings/options menu.
News/updates log. Unread information indicated by a red diamond top right.
Missions, goals or achievements. Likely that completed missions with unclaimed rewards are indicated by a red diamond top right.
Giftbox. Unclaimed gifts indicated by a red diamond top right.
Chat box transcribing what the speaking idol is saying, as well as their name.
Text reads: "Beginner Mission". (Text in white below this box just says that the game is still under development).
Speaking idol. There can be multiple idols in the backstage area at once (Camus seen in the background). They are represented by 3d models, and it looks like they will interact with the background and eachother. In this case, Otoya is speaking to the player, and Camus is inspecting a book in the background. Almost certain that the outfits and room can be customised.
Button to navigate to viewing 'Emotional Pieces'. Not exactly sure the best way to translate that, despite it being in Katakana, but 'Pieces' (?) seem to be the equivalent to photos/cards in Shining Live. So I'm assuming this will be the way to view, organise, level up etc all your collected pieces, whatever they may be. The icon makes me think of the cards from Aikatsu, with different cards representing different parts of a while outfit. It makes me wonder if there'll be a bit more of a dress-up element, where you can collect and mix and match different headwear, tops, and bottoms of clothing sets. Please let me know if piece/peace means something in this context that I dont know about!
Button to navigate to the 'Piece Gacha'. The system for obtaining 'pieces' via in game currency.
Button to navigate to the story. Like other things on the UI, it seems like unlocked but unread stories are indicated by a red diamond.
Button to navigate to 'MiniPri'. Likely either or both) a view with cute chibi versions of the characters and backstage area, or the way to customise the members and background of the backstage area. I wonder if you can unlock different furniture, wallpapers, floors etc, and move them around yourself, of if the backgrounds are set.
Button to navigate to the 'Live' screen, the main song selection for the rhythm game.
#live emotion#utapri#uta no prince-sama#live emotion game introduction#interesting#not shining live#game introduction
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Late October 2023 YouTube Unfucker
First off, here's the typical code - it still works:
youtube.com##+js(set, yt.config_.openPopupConfig.supportedPopups.adBlockMessageViewModel, false) youtube.com##+js(set, Object.prototype.adBlocksFound, 0) youtube.com##+js(set, ytplayer.config.args.raw_player_response.adPlacements, []) youtube.com##+js(set, Object.prototype.hasAllowedInstreamAd, true) www.youtube.com##ytd-enforcement-message-view-model www.youtube.com##tp-yt-iron-overlay-backdrop
The most important parts are the last two lines.
Second, have you been locked out of videos? Did YouTube give you this window:
and then replace your videos with a black rectangle?
Step 1: Disable pop-ups with the uBlock Origin menu - this will remove the black rectangle. Your videos will be revealed as unplayable 0 second videos - this can be fixed with
Step 2: Someone in a Discord I'm in dropped the simple hotfix of clearing your cache and deleting your YouTube and Google cookies - et voila, your videos work again!
While I don't know if it'll help, I would also recommend disabling your Watch History. Definite thing to do: DO NOT STACK AD BLOCKERS.
While uBO devs have to constantly reprogram their intended fix as YouTube updates to fight them 2+ times daily, they were absolutely correct in that using ad blockers on top of uBlock Origin actually helps YouTube detect them - it's safer and easier with just uBO at the moment.
Whenever uBO's intended fixes stop working (every day, for multiple hours a day), you'll find that your videos will randomly freeze despite these settings, and you'll be unable to scroll. For some reason, making the video fullscreen disables YT's javascript, and allows you to watch the video and scroll normally again.
#dashboard unfucker#dashboard fix#dashboard fixer#dashboard fixes#tumblr fix#tumblr fixes#ublock origin#dash unfucker#adblock#adblocker#youtube fix#youtube fixes#youtube fixer#youtube unfucker#yt fix#yt fixes#yt fixer#yt unfucker
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The Sims 4 New Game Patch (January 14th, 2025)
EA has shared the patch notes for an upcoming game update, scheduled to drop today (January 14th) at 10am PST.
If you have auto updates enabled in Originâs âApplication Settingsâ, the game will auto-update once you open Origin. If you have auto-updates disabled, you will need to manually update by clicking the game in your library.Advertisement
To ensure your game is up to date, check the game version found in Documents > EA > The Sims 4 > GameVersion.txt. Your game should now read: PC: 1.112.481.1030 / Mac: 1.112.481.1230; Console: 2.05.
Hoople Borpna Simmers! Ok, itâs not February yet, but The Sims 25th Birthday is just around the corner and itâs exciting to think about twenty-five years of The Sims!
At 10 AM PST, the first update of the new year will begin to roll out bringing a range of improvements from a brand-new Main Menu to memory and performance optimizations, a refresh of the base game homes, and a few bug fixes.
Thank you for your support and continued reporting efforts via Answers HQ, it really helps us identify the issues you care the most about. If youâre ready to start the birthday party early, come join us in The Sims Discord!
Dag dag!
-The Sims Team
Whatâs New in The Sims 4 ?
Base Game Updates
Main Menu Visual Refresh
To start off with, we have a brand-new Main Menu visual refresh! Weâve pushed aside the clutter to make space for your Sims! New Game / Resume Game has moved from right to left, as have a few of the other navigation options. Home, Events and Store can be found at the top, along with the Options panel in the far right. It may take a moment to get used to the New Game / Resume Game new location, I know it took a moment for some of us. A few other changes to mention:
The visual update includes a bit of fresh paint, a little less clutter, with the desire to keep information clear and discoverable for you!
The Sims in the center are your last played household Sims, all of them!
And important updates and information from The Sims are focused on the right side.
Speaking of the Main Menu, youâll receive a message about the upcoming Blast from The Past Event.
Starting on February 4th, this birthday event will feature rewards inspired by iconic items from the 2000s, such as a milk carton, telephone, alarm clock, triple-tiered birthday cake, and inflatable chair and loveseat.Advertisement

Performance and Memory Improvements
Smoother Gameplay
Weâve optimized mouse movements, preventing slowdowns and making gameplay more responsive on PC, Console, and Mac.
Improved Graphics and Performance â On Mac and PS4, weâve optimized how graphic data is handled, resulting in smoother and more efficient rendering and overall performance.
Memory Efficiency
Various enhancements have been made to save memory across all platforms, helping the game run more smoothly and reducing crashes.

Base Game Townie Home Refresh
New year, new homes! All Townie Homes in Willow Creek and Oasis Springs have been updated and renovated to breathe some fresh life into classic lots.
Willow Creek Homes:Â Cypress Terrace, Ophelia Villa, Pique Hearth, Garden Essence
Oasis Springs Homes:Â Sultry Springside, Affluista Mansion, Cacti Casa, Slipshod Mesquite
Both the Legacy and Updated Lots are automatically available in the âMy Libraryâ tab.
New Saves
Players who start a New Game will automatically see the updated lots in the world!
Existing Saves
Players who would like to see the update in their existing saves must manually update the homes by placing the new lots from the âMy Libraryâ tab.
Bug Fixes
Console
Potion Color Issue on Consoles â Fixed a bug where potion colors in cauldrons would change to gray after loading a saved game.
Texture Reloading Optimization â Improved the texture reloading process on Xbox One to reduce âout-of-memoryâ crashes, and providing more efficient loading of game lots.
Base Game:
[AHQ]Â Fullscreen Minimization Fix
We resolved an issue where you couldnât minimize the game in Fullscreen mode using DirectX 11. Now, key combinations like Alt + Tab and the Windows key will work as expected.
âWork in Off hoursâ interaction does not clear the Tense buff for workaholic Sim.
[AHQ]Â Fixed cases of really high Bills. Lot Taxes will now only count the property value and household_net_worth not add value from anything in inventories.
[AHQ]Â âTry for babyâ in shower will now fill the Hygiene motive.
[AHQ]Â Inspired Sim will no longer mix drinks excessively.
Discomfort Relief Value is no longer missing for Bath tubs.
âPurchase Garlic Seedsâ has its own interaction and should be categorized/available under the âPurchase Seedsâ interaction.
[AHQ] Outgoing and Socially Awkward traits cannot be selected together. If one is selected, the other will appear greyed out and cannot be chosen.
[AHQ]Â Female frame facial hair on Male Sims will no longer disappear.
[AHQ]Â Shoes are now replaced with barefoot when a Styled Look with barefoot is applied.
[AHQ]Â Neon signs no longer break due to rain.
[AHQ]Â Water puddle VFX animation will no longer appear on the ground floor when Sim is swimming on the second floor.
âReviveâ is now available on a dead Cowplant.
Ponds properly display water textures in Map View.
Comfort Value attribute is no longer missing for Toilet objects.
Affecting Multiple Packs
[AHQ]Â Simsâ weight and muscle levels are now properly affected by Bike Riding, Horse Riding, Jog here and Rock Climbing.
[AHQ]Â Thumbnails of Guidry and Temperance Sim are visible in relationship panel, Sims profile, Manage HH.
Sim no longer has the option to give the toddler fertilizer as food from inventory.
[AHQ]Â Sim can now set the waffle/pizza oven/stand mixer for sale in a retail store.
âInvite to Hangout at Current Lotâ interaction is no longer available for Infants in the Sim profile.
Get Together
Clubs are now under the default section under the social groups interface.
City Living
[AHQ]Â âPlay with emotionâ interaction is now greyed out when the piano keyboard breaks.
Cats & Dogs
[AHQ]Â Dog and Cats with the fire obsession perk are far less obsessed with the fireplace.
[AHQ]Â Sims no longer gain Fitness skill when cleaning the litter box.
Discover University
[AHQ]Â Sim with the Gym Rat trait will no longer lose hygiene while juggling a soccer ball.
[AHQ]Â Frequency of getting electrocuted from Robotic Workstation has been considerably reduced.
Eco Lifestyle
[AHQ]Â Roaches are removed from the dumpster after Sim successfully performs the âTry to clear roachesâ interaction.
Snowy Escape
[AHQ]Â Seaweed Ramen recipe is now available from the fridge cooking menu.
Simâs Hygiene motive will now increase when using a Hot Spring.
Cottage Living
[AHQ]Â Sims can now use Hot Pot with the Simple Living Lot Challenge.
High School Years
[AHQ]Â When Sims switch from an outfit created in Thriftea to a regular outfit, they no longer revert back to the Thriftea outfit when showering/bathing.
[AHQ]Â Notification badges no longer displayed when phone is in silent mode and when Social Bunny has notifications turned off.
[AHQ]Â Bronze prom reward now unlocks correctly in B/B catalogue.
âHide from Paparazziâ interaction is available for Sims with Fame level 3 and below.
Growing Together
[AHQ]Â Fixed an issue where some Life Milestones wouldnât be achieved when the Sim is off lot,, including milestones for toddlersâ movement skill.
Horse Ranch
[AHQ]Â âDrink an Aged Nectarâ Want fulfils when Sim drinks the aged nectar bottle
For Rent
[AHQ]Â A serving of Vegetable Chili from the Pressure Cooker will no longer turn into 8 servings.
Spa Day
[AHQ]Â Applied Pedicure will no longer vanish when a Manicure is requested.
Dine Out
Sparkling Water is now available under the âFizzyâ category.
My First Pet
[AHQ]Â In new saves Sim will no longer receive âBaby whisked awayâ buff and TNS suggesting that Rattigan passed away when Rattigan is still alive.
Nifty Knitting
[AHQ]Â Knitting now counts towards Arts & Crafts for Scouting.
Crystal Creations
[AHQ]Â Last Exception error will no longer trigger when Ring is placed on the Mystical Moonlight Crystal Grid and the household is reloaded.
[AHQ]Â Option to order Crystals is now available on the computer.
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HUGE Refreshed Main Menu 2.2 Update is here!
đ© No Fullscreen Ads at Launch â Launch the game without being interrupted by fullscreen ads for packs, sales, or events.
đ” Blue Overlay Glitch Fix â The annoying blue overlay glitch is gone, so no more forced restarts to play!
đ„ïž Ultrawide Screen Support â Enjoy full ultrawide screen support with menus dynamically adjusting to fit perfectly.
đ New Backgrounds â Three new Nordhaven backgrounds have been added to enhance your menu.
đŒïž Optional: Family Portrait with No Frame â An optional file removes the custom frame behind the family portrait.
⥠Code Improvements & Optimization â Improved performance and smoother operation with optimized code.
đđ» Grab it now in Early Access & enjoy!
#thesims4#sims 4 mods#sims4#thesims#s4cc#sims 4 custom content#maxis match#sims#simblr#ts4#main menu override
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Chop Shop is strictly 18+ for language, themes, and potential explicit content.Â
đ - Game Intro | Bug Report | Ko-Fi
Episode Three is now available! (+ 86,000) - PLAY HERE
Get your first taste of the underground car scene.
Meet some other players in the game.
Be made an offer.
5 achievements up for grabs!
And more!
AN: thank you so much for the patience - i've been dying to put this update out. lots of new characters and lots of variation!! there are 3 major paths to choose between in this ep, i recommend trying them all out! and thank you to my betas for keeping me sane lmao
This update comes with a patch and UI refresh (Version 1.1.2) Notes are under the cut. If preferred, you can access them in game in the start menu.
STORY
EPISODE 01:
MC should now be able to smoke! Buying cigarettes at the shop was not triggering correctly. If playing with an old save, you DO NOT have to restart as code at the beginning of EP 03 has resolved the error. Player will need to restart if they wish to read smoking related scenes in previous episodes.
Updated MC Name selection. Player can now choose from a list of names instead of having to input one to proceed.
Player can now give Taha their chocolate bar if it's in their inventory.
When asking Maz about their scars, the second choice 'You want to ask about it but you're going to keep your mouth shut.' should now take you to the correct response.
Extended and updated 'End Game' scenes.
EPISODE 02:
If MC is faint after exiting the car, but also drunk, they should now get the fainting scene, followed by Dilani helping the MC in the bathroom.
UI + TECHNICAL
SETTINGS:
Autoname Save is now defaulted to ON. This is to add ease and flow to gameplay, especially for mobile, tablet, and app users, instead of calling for an inputted saved name. If player wants to input save names, toggle Autoname Saves to OFF.
Autoname Save previously only used the forename of the MC but now includes the surname as well.
Removed the Fullscreen toggle as it is only intended for desktop use. Player can still toggle fullscreen function via the UI bar on the desktop interface.
Added a choice indicator toggle. (This probably won't come into effect until EP 04 or 05)
Changed serif font from Vollkron to EB Garamond.
OTHER:
Changing the MC's pronouns via the Dashboard has been updated. Additionally, after confirmation will take player back to the Dashboard and not close the dialog boxes entirely.
Hovering over 'Personality', 'Motives', and 'Skills' titles in the Dashboard will now display an information box with a definition. Mobile and tablet users will need to tap on the title.
'Resume Game' now only appears on the main menu when there is an autosave in the saves log.
Choices styling changes.
General UI and button style changes.
Fixed errors with the text message styling.
Added styling for reading text off of a page in game.
Darkened blue in light theme 'Skyline' to reduce eye strain.
CREATE A SAVE
Introducing Create a Save! This feature allows players to quickly manufacture a save file and start at a later point in the game.
Set your identity, appearance, history, and statistics; including personality, motives, and skills. Continue to set key decisions made in previous episodes.
Randomise options available for creating a PC and key decisions.
OTHER
Fixed gaps and spacing issues.
Minor phrasing and sentence structure changes.
Grammar and typo fixes.
whew -- that's a lot of patch notes! apologies for so much that needed to be fixed.
this update shouldn't break/ mess with saves but as a disclaimer i will say, if you spot anything funky, broken, or you don't think things are triggering correctly, try starting a new save. the new create a save feature is incredibly code heavy, and it's been tested relentlessly, but i wouldn't be surprised if something crops up.
if starting a new save doesn't resolve your issue - please submit to bug report or just send me an ask/message.
some things have been meaning to get fixed for Some Time - thank you to everyone that is using the bug report form!
apologies if there are typos and/or bugs - this was a long one to edit and my lovely betas did an OUTSTANDING job reading so much for ep 3 - thank you so much again!!! this time i am going to give it a bit more time before i put together a patch so i can grab more error responses haha.
create a save has also added a wee chunk to the word count, somewhere around 6k, but i'm not including it in the episode 03 word count as it's purely code. so, if you think the total wc is off, that's why!
if you've read this far, happy reading and thank you so much for the continued support!! :) - becky <3
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Saw this ask. Speaking as a creator:
uBlock Origin
If your browser is based on Chromium or Firefox, go to the Chrome Web Store or Firefox Add-Ons and just search for the uBlock extension.
For Android, install Firefox or Waterfox, in settings go to Add-Ons and get uBlock and Video Background Fix, then in Settings again set Open links in apps > Never. This should block ads and let you minimise Firefox or lock your screen without stopping the audio from playing. You should also get PiP if you make the video fullscreen first then change app but it can be a little buggy.
iOS is a bit more annoying. Download the Adblock Plus extension for Safari, and I think the PiPifer extension, can't remember if you need both or just the former - set your video fullscreen and then swipe to main menu to go PiP before locking your screen - and make sure your phone doesn't get too warm while playing audio with the screen locked. I think Brave browser also works on iOS for both adblock and audio while locking your screen but I can't recommend it because of the developer.
If you want to still support your favourite creators while blocking ads, see if they have options to support them directly so that YT or Twitch don't take a cut, such as merch or via Ko-fi or Patreon, though always support through browser and never through the Patreon app since Apple also takes their own cut of transactions done via iOS apps.
#mage bunkshelf#audio roleplay#ublock origin#adblock#support creators#don't get youtube premium#it's ludicrously overpriced#psa
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The pause menu! Pretty much all of the coding here is made by my dear friend Gleb Glebov. Fullscreen++ script is made by Zeus81 Master Volume Control script is made by Rutan Song in the video - Stale Handouts by Harvey Rothman
#justdenys1s art stuff#artists on tumblr#artwork#digital art#my art#gamedev#game development#rpg maker#rpg maker vx ace
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Most important ts4 cheats
testingcheats true - allows you to use all the other cheats
after you click sim, the ground, objects, floor and postmails with SHIFT you have access to hidden options. You can do almost everything you want with your game like that
Money:
motherlode - +50 000 simoleons
money [X] (for example money 2000 makes your family's founds 2000)
freerealestate - makes all estates free to buy
Gameplay:
cas.fulleditmode on - allows you to edit your sims fully in CAS during the gameplay
sims.modify_career_outfit_in_cas - allows to change career outfit in cas
headlineeffects off - hides plumbob and other effects
fullscreenToggle - makes the game fullscreened/windowed
trait_OccultX (for example trait_OccultMermaid will turn the sim into a mermaid and so on, with the exception of a witch which is trait_Occult_WitchOccult)
seasons.set_season X (instead of X write a number, 0 - summer, 1 - fall, 2 - winter, 3 - spring; f.ex. seasons.set_season 1 will make it autumn)
modifyrelationship [SimFirstName] [SimLastName] [TargetFirstName] [TargetLastName] 100 LTR_Friendship_MainÂ
(or LTR_Romance_Main. 100 will make it max, 0 will make it neutral and -100 will make it max negative)
Building:
bb.moveobjects on - you can place the objects anywhere with ALT and make them go up and down (SHIFT + ] or [) and place them higher and lower (SHIFT + 9 or 0)
bb.showhiddenobjects - selfexplanatory, shows you debug when you search **DEBUG** in the building menu
bb.ignoregameplayunlocksentitlement - unlocks hidden objects
bb.showliveeditobjects - unlocks more objects
bb.enablefreebuild - build anywhere you want
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